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In this episode we’ll create a keyboard component for our game. Using LiveView LiveComponents, we’ll add a dynamic keyboard to the application, and style it with Tailwind CSS and DaisyUI.
In this episode we’ll build a grid for our game. To do that we’ll create a couple different LiveView components to use for the cells, rows, and grid.
This episode details setting up a Wordle-like game in Phoenix LiveView, covering creating two different database tables, populating them with 5-letter words using the WordList and NimbleCSV packages, and configuring routes and LiveView components.
In this episode we begin creating our game by generating a new Phoenix LiveView application. Then we’ll set up the database, customize layouts with HEEx and Tailwind CSS, and update the router.
In this episode we’ll explore a way to get lower level control of asynchronous operations in Phoenix LiveView with start_async.
In this episode we’ll fetch data asynchronously using Phoenix LiveView’s assign_async function.
Hammer makes it easy to add rate-limiting to your Elixir Phoenix application.
In this episode we’ll learn how to use Phoenix 1.7 to build a JSON API.
If you’re using components in your application, PhoenixStorybook provides an easy way to add a storybook-like UI for them. In this episode, we’ll learn how to add PhoenixStorybook to an application.
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