Episodes for phoenix
Alchemist's Edition
#181: Phoenix LiveView Tutorial Part 5
In this episode we’ll start implementing our game logic. We’ll manage player guesses using Schemaless Ecto Changesets. Together we’ll walk through creating a module to handle guess validation and a module to encapsulate game logic.
Alchemist's Edition
#180: Phoenix LiveView Tutorial Part 4
In this episode we’ll create a keyboard component for our game. Using LiveView LiveComponents, we’ll add a dynamic keyboard to the application, and style it with Tailwind CSS and DaisyUI.
Alchemist's Edition
#179: Phoenix LiveView Tutorial Part 3
In this episode we’ll build a grid for our game. To do that we’ll create a couple different LiveView components to use for the cells, rows, and grid.
Alchemist's Edition
#178: Phoenix LiveView Tutorial Part 2
This episode details setting up a Wordle-like game in Phoenix LiveView, covering creating two different database tables, populating them with 5-letter words using the WordList and NimbleCSV packages, and configuring routes and LiveView components.
#177: Phoenix LiveView Tutorial Part 1
In this episode we begin creating our game by generating a new Phoenix LiveView application. Then we’ll set up the database, customize layouts with HEEx and Tailwind CSS, and update the router.
Alchemist's Edition
#174: Phoenix LiveView start_async
In this episode we’ll explore a way to get lower level control of asynchronous operations in Phoenix LiveView with start_async.
Alchemist's Edition
#173: Phoenix LiveView assign_async
In this episode we’ll fetch data asynchronously using Phoenix LiveView’s assign_async function.
#172: Rate-limiting a Phoenix API with Hammer
Hammer makes it easy to add rate-limiting to your Elixir Phoenix application.
Alchemist's Edition
#170: JSON API with Phoenix 1.7
In this episode we’ll learn how to use Phoenix 1.7 to build a JSON API.